foun-343.html Last edited 2003-12-17 for NetHack 3.4.3
Complied by Dylan O'Donnell <psmith@spod-central.org>
HTML Conversion by Kate
Nepveu; HTML re-synchronized 2005-08-29 by Dan Fabulich.
Any randomly-generated fountain will have a 1/7 chance of being "magic", or "blessed"; there is no way to tell if a given fountain is magic or not.
Quaffing from a magic fountain, non-negative Luck:
3/10 | Your hunger is reduced slightly.
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7/10 | Your wisdom is exercised, and all your attributes are restored
to their maximum (same effect as a blessed potion of restore ability). One
attribute is increased by 1 (uncursed potion of gain ability effect); if your
Luck is 4 or higher, this last effect will increase all your
attributes by 1 (blessed potion effect). After this effect, the
fountain is no longer magical.
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Quaffing from a non-magic fountain, or magic with negative Luck:
9/30 | Your hunger is reduced slightly. (Same as above.)
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9/30 | No effect.
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1/30 | You see your attributes and exercise your wisdom (as with a
wand or uncursed potion of enlightenment).
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1/30 | You vomit and your hunger is increased.
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1/30 | If you are poison resistant, you lose d4 HP; otherwise, you
lose d10 HP and d4+2 STR and your constitution is abused.
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1/30 | d5+1 water moccasins are created.
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1/30 | A water demon is summoned. It has a 80+DL/100 chance of being
hostile (100% if you have the Amulet); if not hostile, he'll grant
one wish and then vanish.
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1/30 | A water nymph is summoned.
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1/30 | Each item in your inventory has 1/5 chance of being cursed
outright; your hunger is increased and your constitution is abused.
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1/30 | You gain see invisible and your wisdom is exercised.
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1/30 | You briefly see monsters on that level and exercise your
wisdom.
If no monsters on the level (other than you), no visible effect.
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1/30 | You find a random valuable gem or piece of worthless glass and
your wisdom is exercised. If you have already acquired gems or gold
from this fountain, a nymph is summoned instead (as above).
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1/30 | Monsters on the level flee you for a while.
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1/30 | A number of pools may be created in your vicinity. (Never two
orthogonally adjacent, never on your square, the more likely the
closer to you.)
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Finally, the fountain has a 1/3 chance of drying up (except in Minetown, where you'll always get one warning).
From art1-343.html:
If you #dip a single ordinary long sword in a fountain, are at least experience level 5, and Excalibur doesn't already exist in your game, then there is a 1/6 chance of something special happening to your long sword. If you are lawful, the long sword is converted into the blessed, rustless, uncorroded, damageproof Excalibur and you exercise your wisdom. If you are neutral or chaotic, your long sword is cursed, loses its rustproofing, may lose an enchantment, and you abuse your wisdom.
The fountain then disappears; this will anger the Minetown Watch whether you've been warned or not, if that's where you happen to be.
In any other case, the dipping is handled normally. First, the object gets wet and does the appropriate things (scrolls and spellbooks blank, potions dilute, iron objects rust, lit objects go out, grease washes off). Then special effects can happen (only 50% chance if wetting object already caused an effect):
18/30 | No special effect.
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4/30 | The dipped item is uncursed if cursed.
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1/30 | The dipped item is cursed outright.
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1/30 | d5+1 water moccasins are created.
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1/30 | A water demon is summoned. It has a 80+DL/100 chance of being
hostile (100% if you have the Amulet); if not hostile, he'll grant
one wish and then vanish.
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1/30 | A water nymph is summoned.
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1/30 | A number of pools may be created in your vicinity. (Never two
orthogonally adjacent, never on your square, the more likely the
closer to you.)
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1/30 | You find a random valuable gem or piece of worthless glass and
your wisdom is exercised. If you have already acquired a gem or
gold from this fountain, pools may be created instead (as above).
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1/30 | You lose some gold and your wisdom is abused. The amount you
lose depends on the amount (GP) you have, as follows:
Gems and gold can now be found in this fountain again.
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1/30 | You find (2 * d(height + 1)) + 5 zorkmids, where "height" is
your height above the bottom level of the current dungeon branch;
your wisdom is exercised. If you have already acquired a gem or
gold from this fountain, there is no effect.
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Finally, the fountain has a 1/3 chance of drying up (except in Minetown, where you'll always get one warning); 1/6 if wetting the object caused an effect.
Digging down in a fountain square may create a number of pools in your vicinity. (Never two orthogonally adjacent, never on your square, the more likely the closer to you.) The fountain may then dry up.
"Water gushes forth from the overflowing fountain!" (pool created)
"Water sprays all over you." (no pools created)
Gremlins may multiply in a fountain (you can use the #monster command to do so if you are polyselfed into one).
Corrections and clarifications provided by Intoxicated astral medic and Topi Linkala.