Ring intrinsics in NetHack 3.4

rint-343.html Last edited 2004-10-05 for NetHack 3.4.3
Compiled by Dylan O'Donnell <psmith@spod-central.org>
HTML Conversion by Kate Nepveu; HTML re-synchronized 2005-08-29 by Dan Fabulich.

This spoiler covers all intrinsics that may be granted by wearing rings, other than the dragon resistances already dealt with in drgn-343.html: how to acquire them (in addition to their ring source), how to lose them, and what effects they have. Note that, as a general rule, any intrinsics acquired solely by experience level can be lost by being drained below that level.

Contents

aggravate monster

acquired by

effects
Mistreated pets become untame more quickly.
Sleeping monsters (other than leprechauns, nymphs, and jabberwocks) will always wake up at your approach unless you are stealthy.

cold resistance

[See drgn-343.html]

conflict

acquired by
Wearing or eating a ring of conflict.
#invoking the Sceptre of Might (Cave(wo)man Artifact).

effects

fire resistance

[See drgn-343.html]

free action

acquired by
Wearing a ring of free action. (Not eating; that confers sleep resistance.)

effects

hunger

acquired by
Wearing or eating a ring of hunger.

effects
Increases hunger rate by 50% of normal.

invisibility

acquired by

effects

levitation

acquired by

effects

poison resistance

[See drgn-343.html]

polymorph control

acquired by
Wearing or eating a ring of polymorph control.

effects

polymorphitis

acquired by
Wearing or eating a ring of polymorph.

effects
Every turn there is a 1% chance that you will polymorph (for 500 to 999 turns, unless you polymorph again earlier; reduced if monster form higher level than you).

protection

acquired by

effects
Your armour class is reduced by the amount of protection.

protection from shape changers

acquired by
Wearing or eating a ring of protection from shape changers.

effects

regeneration

acquired by
Wearing or eating a ring of regeneration.
Wielding the Staff of Aesculapius (Healer Quest Artifact).
Polymorphing into an imp, quasit, vampire bat, or any of LTV.
Being in animal form while lycanthropic.

effects

searching

acquired by
Wearing or eating a ring of searching.
Wielding Excalibur.
Reaching XL 9 as a Monk, XL 10 as an Archeologist, Rogue or Tourist; or from the start as a Ranger.

"You feel perceptive!"

effects
Automatically search the surrounding squares each turn.

see invisible

acquired by

effects
You can see monsters which would otherwise not be seen due to their invisibility.
You can see yourself while invisible.

shock resistance

[See drgn-343.html]

slow digestion

acquired by
Wearing a ring of slow digestion (can't be eaten).

effects

stealth

acquired by

effects
Sleeping monsters will not be awakened by your approach (other than ettins, who have a 90% chance of overcoming this).
Monsters in a throne room, zoo, graveyard or swamp will not be awakened by your entrance.

sustain ability

acquired by
Wearing (not eating) a ring of sustain ability.

effects
Your base attributes will not be altered in either direction by anything other than polymorph. (The effective value may be modified by extrinsic factors, but the base value will be fixed.)

teleport control

acquired by
Wearing or eating a ring of teleport control.
Carrying the Master Key of Thievery (Rogue Quest Artifact).
Eating a tengu or the Wizard of Yendor.

"You feel in control of yourself."
"You feel centered in your personal space." (hallucinating)

Polymorphing into a tengu.
Reaching XL 17 as a Monk or Wizard.

"You feel controlled!"
"You feel uncontrolled!" (level drain loss)

effects
When teleported or level teleported, you can choose the location or level you wish to go to (unless unconscious or stunned; confusion may result in a level teleport being random).
You will always try to use teleportitis to escape drowning.

teleportitis

acquired by
Wearing or eating a ring of teleportation.
Eating a tengu, leprechaun, any nymph, or the Wizard of Yendor.

"You feel very jumpy."
"You feel diffuse." (hallucinating)

Polymorphing into a tengu, leprechaun, any nymph, or quantum mechanic.

Intrinsic teleportitis may be lost by night-time gremlin attack.

"You feel less jumpy."

effects
Each turn you have a 1/85 chance of teleporting.
If you are at least XL 12 (XL 8 if a Wizard), or polymorphed into a teleporting monster, you can use the ^T command to teleport at will. You may attempt to teleport in order to escape drowning.

warning

acquired by
Wearing or eating a ring of warning.
Carrying the Orb of Fate or the Master Key of Thievery (Valkyrie and Rogue Quest Artifacts).
Reaching XL 7 as a Monk, or XL 15 as a Cave(wo)man, Healer, Priest(ess) or Wizard.

"You feel sensitive!"

effects
Non-trivial monsters in your vicinity are shown with a symbol indicating their difficulty.

warning against specific monsters

acquired by
Wielding Sting (specific to orcs).

effects
You are able to see monsters against which you are warned specifically no matter where they are on the level.


The following rings do not grant intrinsics, but instead alter combat modifiers by their enchantment when worn or eaten:

increase accuracy (modifies to-hit roll)
increase damage (modifies damage roll)

The following rings do not grant intrinsics, but instead modify attribute values when worn or eaten (note that the attribute changes from eating the rings will not last when polymorphed, so can only affect the metallivore or gelatinous cube form that ate the ring):

adornment (Charisma)
gain constitution (Constitution)
gain strength (Strength)

Acknowledgements

Corrections and clarifications provided by Samson Gafkjen, David Goldfarb, Kate Nepveu, Pat Rankin, Jason Short, and Boudewijn Waijers.


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