KOP
The typical policeman of 1920's movies, the Keystone Kop was
modeled like the English "bobby", with a long brass-buttoned
overcoat, carrying long nightsticks that he (more often than
not) whapped himself with, rather than anyone else. The
Keystone Kops were very slapstick-like, relying on speed and
numbers to achieve their comedy, rather than sophisticated
wit.
Name: Keystone Kop
Difficulty: 3
Base level: 1
Base experience: 13
Speed: 6
Base AC: 10
Base MR: 10
Alignment: 9
Frequency: no random generation, normally appears in large groups
Genocidable: Yes
ATTACK:
Projectile as weapon, or if in range, uses melee weapon for 1d4
Weight: 1450
Nutritional value: 200
Size: medium
Resistances: None
Resistances conveyed by eating: None
A Keystone Kop is humanoid.
Name: Kop Kaptain
Difficulty: 6
Base level: 4
Base experience: 49
Speed: 12
Base AC: 10
Base MR: 20
Alignment: 12
Frequency: no random generation
Genocidable: Yes
ATTACK:
Projectile as weapon, or if in range, uses melee weapon for 2d6
Weight: 1450
Nutritional value: 200
Size: medium
Resistances: None
Resistances conveyed by eating: None
A Kop Kaptain is humanoid.
Name: Kop Lieutenant
Difficulty: 5
Base level: 3
Base experience: 33
Speed: 10
Base AC: 10
Base MR: 20
Alignment: 11
Frequency: no random generation
Genocidable: Yes
ATTACK:
Projectile as weapon, or if in range, uses melee weapon for 1d8
Weight: 1450
Nutritional value: 200
Size: medium
Resistances: None
Resistances conveyed by eating: None
A Kop Lieutenant is humanoid.
Name: Kop Sergeant
Difficulty: 4
Base level: 2
Base experience: 22
Speed: 8
Base AC: 10
Base MR: 10
Alignment: 10
Frequency: no random generation, normally appears in small groups
Genocidable: Yes
ATTACK:
Projectile as weapon, or if in range, uses melee weapon for 1d6
Weight: 1450
Nutritional value: 200
Size: medium
Resistances: None
Resistances conveyed by eating: None
A Kop Sergeant is humanoid.